As Andrew Goldfarb stated last year when we named Pokemon GO our hundredth game, “it is as relevant for what happens outside of the game as what happens in it,” and to this day that could not be more true. The list goes on of all the mechanics and elements that make Pokemon GO a game that’s worth playing every day in 2019. There is even a burgeoning competitive PVP scene which gave Pokemon GO its first-ever appearance at the Pokemon World Championships this year. Events now fill each month’s calendar with new (and sometimes shiny) Pokemon, exclusive rewards and new ways to play the game. Quests (research tasks as they are referred to in-game) have been added that reward items and even special Pokemon. Friendship has been introduced and allows users to now exchange gifts, trade or even battle each other. These additions create an experience that incentivizes users to be more dedicated to daily play without feeling like a grind. In 2019, the game is flooded with a multitude of tasks, activities, and events that can involve anyone from yourself to a large group of people. If you didn’t care about the IP, the game itself was very lacking. Outside of catching the original 151 Pokemon the game itself relied heavily on the nostalgia of the Pokemon franchise and augmented reality gimmick of having them show up in the real world. When it launched in 2016 it was in a lot of ways a mediocre experience. Pokemon GO in 2019 is a game I shouldn’t care about.